Hi all
Thanks to everyone for your patience with regards to the latest Sprint.
I would like to cover a few things, which members may be aware of and others may not be.
1) I make a routine check of available projects to see which ones should NOT be included in the selection process, if they have few tasks available or they are having any server issues.
2) I then message the relevant project admin(s) before a Sprint - usually 3 or 4 days in advance but sometimes 2 days. This is so that they can advise of any issues and I can then initiate a change and appoint an alternative project, say a few hours before the official start.
3) Some admins do not reply

So, I then have to check if the tasks are available in quantity and make a decision based on previous Sprints whether to go ahead. Sometimes, this is not easy to do, as potentially many projects might not have lots of tasks available so, the 1st choice project might still be the best choice, even without project admin(s) acknowledging the Sprint.
4) And ultimately, even with the best laid plans, things *can* go wrong. In this case, about 24 hours after the Sprint started, an admin was able to make some changes and this should have helped those members and teams taking part, who found they had connection issues - as there are still 3 more days to go, so there is still time to boost their position in the relevant League tables.
5) In general the overall success of the Sprints, over the years it has been running, is both a bonus and a curse to projects; they can get lots of benefits by having many completed work units returned in a short period of time, but the downside is that their servers can be overwhelmed, either due to bandwidth restrictions or simply overloading the server CPUs by having to deal with hundred, even thousands of connections. These issues have been known about for a long time and this is why some projects are excluded from Sprints and also why the announcement of the chosen project is made at the start time. This then shortens the window during which times the servers might be overly stressed. And hopefully projects are better able to cope with the demands placed upon them.
6) As far as cancelling a Sprint, I think this should only take place if there are NO stats being collected at all, (due to a faulty stats collection function on the FB website), or there is an unexpected and extended downtime from the selected project, both of which affects everyone. In this case, many could download tasks, as could be seen by the stats displayed on the FB website and a few members (and their large farm of hosts) could not, due to the project trying to protect itself from any possible DDOS attack.
7) As has been said, this is a hobby and we are all doing our bit to help the projects by volunteering our resources. And it means that all the chosen Marathon projects can be supported and 24 times a year specific projects are selected, and projects can get a helpful boost during these times.
regards
Tim